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Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.02 21:53:26 -
[1] - Quote
Apparently afterburner skill reduces afterburner duration per skill level. Why would you want to do that ? |

Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.02 22:52:47 -
[2] - Quote
Rawls Canardly wrote:So you can turn it off sooner? Getting out is as important as getting in, and warping with an active afterburner can suck.
True but does that not negate the cap reduction and make it burn out on overload quicker ?
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Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.03 12:35:04 -
[3] - Quote
Kosetzu wrote:If you read the description on the skill it also says it reduces the activation cost by 10% per level, in order to offset the duration.
Yes I mentioned that a few posts ago but to iterate the point I was hinting at, there are many players who are adversely affected by the bonus. |

Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.03 22:32:30 -
[4] - Quote
Zhilia Mann wrote:Mizhir wrote:Initially the skill increased the duration but that was problematic for dualprop and oversized AB ships as it is often needed to switch the AB on and off.
So the skill got changed to benefit both fits that benefit from pulsing the AB and the fits that permaruns it This.
Assuming your fit is concerned about the amount of cap an AB uses and doesn't care about how long you can overheat it for |

Agent 5B
Federal Defense Union Gallente Federation
41
|
Posted - 2017.05.04 11:56:26 -
[5] - Quote
Mizhir wrote:
Well the cap usage is offset by the cap cost reduction in the same skill. I don't know if they did anything about heat, but you can heat an AB for pretty long anyways.
Just seems a bit weird that you might be adding rigs that have the reverse effect to having a higher skill in the drive that you want to protect. Potentially you could use skill extractors to make your AB heat for longer.
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Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.04 12:37:58 -
[6] - Quote
W0lf Crendraven wrote:
AB heat doesnt really matter though. You can heat an AB for a long enough time anyways.
I would say it matters as much as AB cap usage if you are the kind of pilot that has a use for overheating an AB
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Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.04 21:52:58 -
[7] - Quote
Caleb Seremshur wrote:
The explanation you wanted has been given. Now you're just being obnoxious.
Sorry my bad , what I said about overheating is not true..
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Agent 5B
Federal Defense Union Gallente Federation
41
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Posted - 2017.05.06 15:15:01 -
[8] - Quote
Mizhir wrote:
Lol there is a rig that increase cycle time? CCP really need to rework rigs. So many useless ones. But if you are willing to use a rig on it you may aswell put in a speed rig to increase speed thus reduce the need for overheating.
There is , Engine thermal shielding, common assumption is that just being faster is best but agility is quite important too and you aren't going very fast once you have 100% heat damage to your propulsion mod so if they have to switch if of a cycle before you do that can end it.
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Agent 5B
Federal Defense Union Gallente Federation
44
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Posted - 2017.05.30 10:27:39 -
[9] - Quote
So Zor's Custom Navigation Implant that gives a 10% bonus to afterburner duration, does that make the duration shorter or longer ? |

Agent 5B
Federal Defense Union Gallente Federation
44
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Posted - 2017.06.02 19:49:56 -
[10] - Quote
Zhilia Mann wrote:
It's also been proposed as useful for burning a cloaky ship out of a bubble. Longer duration obviously means you get more time with your prop mod and cloak simultaneously active. Niche but potentially useful on a BR or some such.
Doesn't a bubble de-cloak you ?
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Agent 5B
Federal Defense Union Gallente Federation
45
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Posted - 2017.06.05 04:04:58 -
[11] - Quote
Kosetzu wrote:Agent 5B wrote:Doesn't a bubble de-cloak you ?
Bubbles doesn't decloak, they only stop you from warping inside them.
Interesting
I guess any ship that uses MWD Cloak trick might have a uses for it, maybe allows for a slower less agile ship to align and reach warp before the cycle ends. |

Agent 5B
Federal Defense Union Gallente Federation
46
|
Posted - 2017.06.12 21:12:52 -
[12] - Quote
Flharfh Lhar wrote:
The problem isn't that the use is niche - such a rig is theoretically useful on any ship that perma-runs an afterburner, like cruisers in PvE for example. The problem is ABs use relatively little cap to begin with, so what is effectively a 20% reduction in AB cap use is a trivial amount. On a 100mn AB it takes you from 12 to 9 GJ/S or something like that. The only time I could see it being a good choice is if it would push you over the cap stable threshold, and even then you'd likely be better off with a cap rig.
100mn AB T2 is 35GJ/s Monoprop 25 GJ/s Afterburner 5 skill will reduce it by 50% Dynamic Fuel Valve Rig reduces it by 15% which is fairly similar to the bonus you get from Thermal shield rig , only real advantage is that it has a calibration of 50 if you are short of calibration or you are using T2 rigs which have higher calibration.
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